June 01, 2004

I published the new Xenogenic NPC earlier today, but I wasn't sure what else I was going to get done, so I put off posting my blog. As it turns out, I don't have much else to cover so I probably should have posted it earlier. I've noticed that I haven't been getting many comments on my blogs where I talk about what's happening with DireKobold, so I guess I better get something else before I talk about the new Xenogenic NPC. It's probably the second most covered topic in my blog: cars...

Right now, the check engine light is on in my van and like many people, I don't know if it's the because the gas cap wasn't tightened all the way or if the engine is going to explode on the 12 hour drive to the family reunion on Saturday. It would be nice if I could just check it myself without having to go to a shop, but unfortunately many of the codes are proprietary. I'm not sure if mine are, but it's still not something which is easily checked. In any case the rest of the blog will be some of the flavor text from Ulgfar the Unhinged:

This is the first NPC with the exotic setting implemented, so I guess it's appropriate that I should explain it a little bit. This setting allows you to specify how exotic your campaign is. At the 'Vanilla' setting the NPC will only come from one of the PHB races. Should you choose the 'Diverse' setting then the possible races expand to include anything you could conceive as being a PC race (orcs, drow, tieflings, deep gnomes, etc.). The 'Extreme' exotic setting is everything that could concievably take a class up to but not including outsiders. Finally, there is the 'Outsider' setting where nothing with the necessary intelligence is excluded.

For this NPC, the 'Vanilla' setting gives you a half-orc, the 'Diverse' setting gives you an orc, the 'Extreme' setting gives you a bugbear and the 'Outsider' setting gives you a dretch. The idea is that even though the statistics might change quite a bit (particularly with the dretch), the core personality and role within the town won't change. Which is hopefully the really nice part of this whole idea is that it extends to the Xenogenic Town (which as of this writing still does not have a name). You can choose to create the 'Vanilla Town,' the 'Diverse Town,' the 'Extreme Town' or even the 'Outsider Town,' depending on the setting and tone of your campaign.

In any case, take Ulgfar for a spin and try out the new option. I think you'll have a lot of fun with him. I'll go into this more under the 'personality' section, but Ulgfar is based on one of my favorite characters ever: 'Animal' from the Muppets. Oh yeah, I can just imagine the kind of damage he could cause...

Carpe Diem Quam Minimum Credula Postero
Ross

Posted by direkobold at June 1, 2004 10:21 PM
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